Nombre del archivo original: Isaac.pdf
Autor: Oriol Ruiz
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Obviously Isaac’s skins would be the other
Lilith and the Keeper are from the DLC, so
they are out. The Lost is a nice EE and doesn’t
really have limbs so he is also out. I have
greater plans for Azazel and Eden.
Isaac normally doesn’t jump, but thanks to
the item literally called How To Jump
is able to surpass obstacles. He would jump
copying the animation that he has when
using the item, twice if he double-jumps.
Isaac would have something that combines
Olimar’s Pikmins with Cloud’s limit breaks.
With Cambion Conception
, when Isaac
takes damage a random familiar appears. I
don’t know if this is balanced or not, but
that’s not my job. Every 50% damage, a
familiar appears. The familiars shoot in the
same direction Isaac is facing and shoot if
Isaac is pressing the A button. When the
player loses a life, the familiars go away too
and the cycle restarts. The familiars will
follow the following cycle:
50%- Brother Bobby : Shoots minitears that don’t deal a lot of damage
100 %- Sister Maggy : Shoots blood
tears that deal more damage than
Bobby’s but in a slower rate.
150%- Little Steven : Same
damage than Bobby’s, slower range,
but they follow the enemy briefly
: Same as Bobby but
shoots in the opposite direction.
Poor Isaac is traumatized. He just lies down
It would be very cool if every time you did
this taunt a different memory appeared.
Transforming into Guppy!
Mom’s foot appears in front of Isaac, dealing
lots of damage, then banishes. Based on the
trinket Mom’s Toenail . Alternatively,
could be used here with
the same effect but replacing the foot with
To recover when falling out of the stage,
Isaac calls for help and the enemy Mom’s
Hand appears, grabs him and pulls him
upwards. Enemys can get between Isaac and
the Hand, being grabbed instead, taking
damage. This Special can be used on the
ground for a similar effect as Pikachu’s Down